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Is Clue a Board Game for Children or a Psychopathic Hell of Senseless Violence?
Is this just a game to you people?
You find yourself in a strange mansion with six eccentric strangers. You enter what appears to be a study and discover a dead body on the floor. The other six guests come running in after you. The group descends into hysterical finger-pointing. Someone exclaims, “Who did this?” Someone else yells, “How did they do this?” You look around and ask, “Why did they do this?” The chatter in the room dies instantly before a stuffy man who calls himself Colonel Mustard glares at you with a smirk, “Who the fuck cares?”
In Clue, murder simply is, and, much like a podcast, doesn’t need to be justified.
What do you know about the victim? He’s Mr. Boddy. You look around, wondering if anyone else finds it strange the dead body is called Boddy. Is this a coincidence or is it the machinations of a grand design with flippant views on cold-blooded murder? You mutter to yourself, “This feels like lazy writing,” eliciting a surreptitious glance from a man who identified himself as Mr. Green.
You return his stare as you realize you’re all suspects, and the scant details you have on the other guests provide little insight into possible motives. Professor Plum is, you assume, a professor of something…